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Water wave animation after effects

Richard Garabedain. Michael Szalapski. Cassius Marques. Graham Quince. Walter Soyka. John Williams. Greg Gesch.

55 best After Effects tutorials to sharpen your motion skills

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Of all the great features inside of Adobe After Effects, the mask is my favorite. With only a handful of customizable attributes, this little tool packs a punch. When working with motion graphics, think of it as your Swiss Army Knife. The spot will consist of two different text elements and a handful of other graphics and illustrations. I want both of these words to have a similar minimalist look—something simple yet sleek. Each word will come on and off screen via a reveal animation effect.

First off, let me quickly explain how the tools work, because this can be a bit confusing. These two tools help you create various shapes, but there are two different types of shakes that we create in AE: masks, and shape layers.

If you draw a shape with a layer selectedthen you will create a mask. If you you draw a shape with no layer selectedthen AE will create a new shape layer. Once I have the pen tool selected I will choose a white stroke with a width of 5 pixels and no fill. Two clicks one shift-click to keep things straight will give me my line, along with a new shape layer in the timeline panel.

This horizontal line will serve as the object I can use to reveal my text layer. To create the illusion that the horizontal line is revealing the text, I need to apply an animated mask to the text layer. This will give the illusion that the line is revealing the text.

Again, this is what I came up with. Now that my text is in place and ready to go, I can begin to focus on a few of the other shots. Two shots in particular are going to require some very basic animation. For my first shot I want to have a rocket circling the earth, while the second shot will be a plane flying through the screen. Masks are going to help me out a lot here, too.

For the first shot, I could just go ahead and keyframe the position and rotation attributes of the rocket layer to make it smoothly orbit the earth.The content of this page was originally posted on August 26, Animations were last updated on August 5, Mechanical Waves are waves which propagate through a material medium solid, liquid, or gas at a wave speed which depends on the elastic and inertial properties of that medium.

There are two basic types of wave motion for mechanical waves: longitudinal waves and transverse waves. The animations below demonstrate both types of wave and illustrate the difference between the motion of the wave and the motion of the particles in the medium through which the wave is travelling. In a longitudinal wave the particle displacement is parallel to the direction of wave propagation. The animation at right shows a one-dimensional longitudinal plane wave propagating down a tube.

The particles do not move down the tube with the wave; they simply oscillate back and forth about their individual equilibrium positions. Pick a single particle and watch its motion. The wave is seen as the motion of the compressed region ie, it is a pressure wavewhich moves from left to right. The second animation at right shows the difference between the oscillatory motion of individual particles and the propagation of the wave through the medium.

The animation also identifies the regions of compression and rarefaction.

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The P waves Primary waves in an earthquake are examples of Longitudinal waves. The P waves travel with the fastest velocity and are the first to arrive. The S waves Secondary waves in an earthquake are examples of Transverse waves. S waves propagate with a velocity slower than P waves, arriving several seconds later.

Another example of waves with both longitudinal and transverse motion may be found in solids as Rayleigh surface waves named after John W.

Strutt, 3rd Baron Rayleigh who first studied them in The particles in a solid, through which a Rayleigh surface wave passes, move in elliptical paths, with the major axis of the ellipse perpendicular to the surface of the solid. As the depth into the solid increases the "width" of the elliptical path decreases. Rayleigh waves in an elastic solid are different from surface waves in water in a very important way.

In a water wave all particles travel in clockwise circles. This motion is often referred to as being "retrograde" since at the surface, the horizontal component of the particle motion is in the opposite direction as the wave propagation direction.

I have identified two particles in orange in this animation to illustrate the retrograde elliptical path at the surface and the reversal in the direction of motion as a function of depth.

The Rayleigh surface waves are the waves that cause the most damage during an earthquake. They travel with velocities slower than S waves, and arrive later, but with much greater amplitudes.

These are also the waves that are most easily felt during an earthquake and involve both up-down and side-to-side motion. Update Aug.In this introductory After Effects tutorial created by Mikey Borup on behalf of PremiumBeatBorup shows us how to navigate the various panels that make up After Effects.

He also shares a few tips for workflows in After Effects. Masks are one of the most important tools to master in After Effects. In this After Effects tutorialwe take a look at how to use masks to create shapes and vignettes.

Acoustics and Vibration Animations

Animation curves are essential for creating realistic movement. This goes for After Effects and any other motion graphics software. However, the thing that really sets After Effects apart are the various text animation effects that can be applied to your text. The following tutorials explain some of the most important concepts to learn about text. This After Effects tutorial shows us how to edit and animate text on a basic level. Animated fonts are incredibly popular right now and for good reason.

The tutorial also outlines a few techniques for creating a more realistic composite. Working on broadcast graphics can be a fun change of pace for any motion designer.

With amazing 2D capabilities and customizable keyframe control, After Effects is the perfect software for creating amazing motion graphics. In this After Effects tutorial from PremiumBeatEvan Abrams shows us how to create a cool unfolding animation effect using native plugins and effects.

This After Effects tutorial is great if you want to learn how to work with shape layers and rotations. Trying to figure out how to transition between two shots is one of the most difficult things to do in motion design.

This After Effects tutorial shows us how to create a neat stripe transition using shape layers. Sometimes the littlest of details can make all of the difference when doing motion design. On the surface, this tutorial is just a fun way to animate 2D shape layers. But when you add the right colors, blurs, and glow effects, the scene is transformed into something amazing. When it comes to animating, the most important principle to adhere to is squash and stretch.Physical simulations are among some of the most interesting and challenging applications of expressions in After Effects.

Unfortunately, they involve a little math and physics, but I'll try to make it as painless as possible. Let's start out by looking at a couple of the math functions that we'll be using a lot. One of those math functions that we'll be using a lot is the sine wave, implemented in JavaScript as Math. A sine wave provides a nice periodic oscillating value that is very handy for many simulations. To see what it looks like, we'll use the built-in graphing capabilities of After Effects.

If you apply a sine function to a Slider Control and then click the "graph overlay" icon, After Effects will display the value of the function versus time. Here's what we get when we apply the function Math. Then it repeats continuously. If you look at the graph, you can see that one complete cycle takes slightly longer than 6 seconds. Now let's take a look at sine's fraternal twin, cosine, implemented in JavaScript as Math.

A cosine wave has the same shape as a sine wave, it's just out of phase by 90 degrees. I've included a graph of the function Math. Again, you'll notice that one complete cycle takes slightly longer than 6 seconds.

Whether you use sine or cosine depends entirely on the application. Sometimes it doesn't matter, but if you need the value to start at zero you would use sine. If, however, you need the value to start at full-scale, you would use cosine. Now let's jump right in to a practical application.

water wave animation after effects

Say we want an oscillating motion that increases as our object moves across the screen. Here's an expression that will increase the amplitude of a sine wave oscillation linearly with time:.

This code demonstrates a couple of concepts that we need to take a look at. First, the expression generates the left-to-right motion as well as the up-and-down oscillation.See Third-party plug-ins included with After Effects.

Several of the Simulation effects have some common controls. The Card Wipe effect also shares many controls with the Card Dance effect.

Physical Simulations

Specifies which type of light you want to use. Distant Source simulates sunlight and casts shadows in one direction, where all the light rays strike the object from virtually the same angle. Point Source is similar to a light bulb and casts shadows in all directions.

water wave animation after effects

First Comp Light uses the first light layer in the composition, which can use a variety of settings. Specifies the power of the light. The higher the value, the brighter the layer. Other lighting settings affect the overall light intensity as well. Specifies the position of the light in x,y space. Specifies the position of the light in z space. Negative numbers move the light behind the layer. Distributes light over the layer. Increasing this value adds an even illumination to all objects and prevents shadows from being completely black.

Setting Ambient Light to pure white and setting all other light controls to 0 makes the object fully lit and eliminates any 3D shading from the scene. Gives objects form-defining shading. Shading depends on the angle at which the light strikes the surface and is independent of the position of the viewer.

Takes into account the position of the viewer. It models the reflection of the light source back to the viewer.

Ocean Wave with Ripple - After Effects Tutorial

It can create the illusion of shininess. For realistic effects, you can animate this control by using higher and higher values to mask the transition from filtered to nonfiltered versions of the layer.

Controls shininess. Shiny surfaces produce small, tight reflections, whereas duller surfaces spread the highlight into a larger region.

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Specular highlights are the color of the incoming light. Because light is typically white or off-white, broad highlights can desaturate an image by adding white to the surface color.After Effects includes a vast array of Distort effects, both native and third-party plug-in, for distorting morphing an image.

The Warp effects include the ability to correct or stabilize images with Rolling Shutter distortion. The Bezier Warp effect shapes an image using a closed Bezier curve along the boundary of a layer. The curve consists of four segments. Each segment has three points a vertex and two tangents. Andrew Kramer provides a video tutorial on his Video Copilot website that demonstrates the use of the Bezier Warp effect.

water wave animation after effects

The positions of the vertices and tangents determine the size and shape of a curved segment. Dragging these points reshapes the curves that form the edge, thus distorting the image.

For example, you can use Bezier Warp to reshape one image to fit another, as in wrapping a label around a jar. Bezier Warp is also useful for correcting lens aberrations, such as the fisheye effect barrel distortion that can occur with a wide-angle lens; using Bezier Warp, you can bend the image back to achieve an undistorted look.

By animating the effect and choosing a high quality setting, you can create fluid visual effects, such as a jiggling gelatin dessert or a fluttering flag. The Bulge effect distorts an image around a specified point, making the image appear to bulge toward or away from the viewer, depending on the options you select.

Horizontal Radius and Vertical Radius. The width and height of the distorted area, in pixels. You can also set the radius values by dragging the selection handles in the layer. The apparent depth of the bulge. Positive values push the bulge toward the viewer. Negative values pull the bulge away from the viewer. The shallowness of the sides of the bulge.

A taper radius of 0 produces a steep, pronounced bulge. The amount of edge smoothing blending of colors at the boundaries of the bulge. Anti-aliasing is applied only when the layer quality is set to Best.

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The Corner Pin effect distorts an image by repositioning each of its four corners. Use it to stretch, shrink, skew, or twist an image or to simulate perspective or movement that pivots from the edge of a layer, such as a door opening.


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